Play Pachinko as Traditional but New, Neo Japan Culture
TOUR APPLY
CONTACT
ABOUT

What is Pachinko and Pachislot?

Play Pachinko as Traditional but New, Neo Japan Culture

Basics of Pachinko

Shoot the ball, hit the bonus, and aim for big loop!

History of Pachinko

  • 1925

    Pachinko, as it is known today, evolved uniquely in Japan from wall machines imported from Europe during this period.

  • 1930

    The first licensed pachinko parlor opened in Nagoya categorized as a type-1 amusement business.

  • 1936

    Pachinko became widely popular in Kochi, leading to the opening of 35 parlors within six months.

  • 1937

    The modern steel-ball pachinko machine made its debut.

  • 1942

    During wartime, pachinko was deemed a non-essential industry and banned. Parlors were closed, and machines were disposed of.

  • 1946

    After the war, the ban on pachinko was lifted, allowing for its resurgence.

  • 1948

    The Entertainment Establishment Control Law was enacted, making pachinko a licensed activity. The "Masamura Gauge" was introduced.

  • 1949

    Ball rental fees increased from 1 yen to 2 yen.

  • 1951

    A legal amendment prohibited entry to those under 18.

  • 1952

    Tokuharu Kikuyama developed the all-20-shot machine (machine-gun style).

  • 1953

    The first continuous play machine with an auto-fire rate of 160-180 balls per minute was introduced.

  • 1954

    Rapid-fire pachinko machines were banned.

  • 1960

    The revolutionary "Tulip" type machine was introduced, including remote control functionality for the first time.

  • 1963

    Medal-style pachinko machines appeared.

  • 1965

    A gaming machine, the precursor to pachislot, was introduced.

  • 1972

    Electric handles were approved, and ball rental fees rose from 2 yen to 3 yen.

  • 1978

    Ball rental fees increased from 3 yen to 4 yen.

  • 1979

    "Pachinko Day" was established (November 14 each year).

  • 1980

    The foundational type of modern digital pachinko machines appeared.

  • 1981

    The foundational type of modern "wing-style" machines appeared.

  • 1982

    The first rights machines were introduced.

  • 1986

    The "National Pachinko and Pachislot Fan Appreciation Day" was established.

  • 1992

    The first CR machines were introduced.

  • 1996

    Regulation changes limited continuous CR odds-change machines to a maximum of 80 rounds (5-round limiter) and banned certain short-time features and repeated loops. The minimum bonus odds were set to 1/360.

  • 1999

    Regulation changes removed the 5-round limiter, setting a minimum bonus odd to 1/320 for machines with a prize ball count of 5.

  • 2002

    Regulations allowed for a minimum bonus odd of 1/360 and allowed for shortened time after bonus.

  • 2004

    Revised regulations abolished specific machine types, restricted handle vibrators, skip lottery animations, and continuous predictions. The minimum prize ball count was reduced to 3.

  • 2005

    Adjusted regulations set the minimum bonus odds to 1/400.

  • 2006

    Revised laws prohibited payout guarantees during closing or in case of technical issues.

  • 2008

    Continuous prediction effects, previously banned, were reallowed without timing adjustments.

  • 2009

    Machines could exclude "no-payout" bonus from odds calculations, maintaining a minimum odd of 1/400.

  • 2010

    Machines had to ensure "no-payout" bonus were less than one-eighth of the maximum payout and excluded from odds counts.

  • 2011

    "No-payout" bonus had to be less than one-fourth of the maximum payout, with limited frequency to 1/1.3 of regular bonus. Public advertising restrictions were also enforced.

  • 2014

    Consumption tax changes allowed separate display on ball rental fees, raising the maximum rate to 4.32 yen.

  • 2015

    JAMA introduced the "Addiction Countermeasures Agreement," enforcing new regulations, including the prohibition of certain special winning modes and revised minimum bonus odds.

What is the fun of pachinko?

A Spice in Daily Life
Pachinko serves as a casual amusement that many people enjoy amidst their busy routines, adding a touch of excitement to daily life as a "little adventure" for relaxation. Since it can be played in short bursts, even those with limited time can enjoy it.
A Tool for Social Interaction
At pachinko parlors, players often engage in natural conversations with the person next to them or enjoy the game with friends or colleagues. Sharing the same "reach" (chance of a bonus) or bonus moments can lead to spontaneous conversations, creating a sociable atmosphere and a place to bond over shared experiences.
The Joy of Collecting
Pachinko machines come in various types, each with unique themes and special effects. Finding a favorite machine or trying new ones can expand one’s "collection of knowledge." Collecting machines featuring beloved characters or franchises adds to the satisfaction of the hobby.
Pleasant Sensory Stimulation
Sound and light effects are integral to the pachinko experience. Rhythmic sounds and vibrant light effects offer a refreshing break, providing a temporary escape from daily life through stimulating visual and auditory experiences.
The Thrill of Testing Luck
Pachinko relies heavily on chance, adding an element of "luck testing" for those who play. Players may approach it with the question, "Will today be my lucky day?" The enjoyment of stumbling upon a bonus creates a casual, fortune-telling-like experience to gauge one’s luck for the day.

HOW TO PLAY

01
INSERT BILL
Insert 10,000/5,000/1,000 yen bill to the socket next to the machine.
02
Press “貸出(Rent)”
Each time you press the button, you can borrow worth 500 yen.
03
SHOOT THE BALL
Turning the handle to the right will launch the balls! The more you turn, the stronger they will be fired.
Aim for the sweet spot in the upper left to get the balls into the lower center pocket, which is the primary goal.
04
PRAY FOR BONUS!
When a ball enters the center pocket, the numbers on the LCD screen will start to move! If you end up with three matching numbers, you hit the Bonus!
05
GOT BONUS!? SHOOT TO THE RIGHT!
When the symbols align, it's a Bonus! If "⇒" is displayed,shoot to the right!
WARNING: If you don't get a ball into the V-pocket, the Bonus will be lost!
06
DON`T FORGET TO TRANSFER THE BALLS TO CARDS
When your lower tray gets full, drop the balls into counting machine.
球抜(Drop Balls) button is at near by lower tray but depends on machine, check with staff if you don`t find any.
07
WHEN LEAVING SEAT
1.Ensure that the reels are not in motion.
2.Ensure all the balls are counted in your card
3.Press the Return(返却)button to retrieve your card.
4.Don't forget your belongings! If you are temporarily leaving your seat, use the provided absence cards or break tags (please ask the staff for more details).
5. Get to prize counter to exchange the balls to your favorite prize!

Type of Pchinko

There are various types of pachinko machines, but their game flows can be broadly categorized into four main types.
01
Middle Spec(Light Middle)
Odds 1/199 - 1/349
The machines with a winning probability of approximately 1/299 to 1/349 are called "middle spec" and are the most common type. Due to their low winning probability by current standards, they tend to offer higher payouts during both the initial hit and continuous hits compared to other specs, making them high-risk, high-reward. On the other hand, machines that are a bit easier to win on are referred to as "light middle" specs.
02
Hanemono(Wing Style)
Odds 1/1
A "Hane-mono" machine is a type of pachinko machine where the wings open when a ball enters the designated slot, and if the ball caught by the wings lands in the V zone inside the mechanism, it results in a bonus. While the concept is simple, the real thrill of Hane-mono lies in the excitement and anticipation of watching the ball's unpredictable path—something that digital pachinko machines can't replicate. Considered as most low risk and return machine.
03
Amadigi
Odds 1/70 - 1/128
Machines with a winning probability set around 1/100 are referred to as "甘デジ" or "light machines." Due to their higher winning probability compared to other genres, each win tends to yield fewer balls. These machines are generally characterized as low-risk, low-reward.
04
Kenrimono(Priveledge Style)
Odds 1/1 - 1/30
Similar to Hanemono type machine but with more risks and gimmicks! There are several different style of game flow on such kind of machine, in most of the case you get “Kenri(Priveledge)” to open the V pocket by getting 3 same numbers, and you get bonus by succeed to put the ball in V pocket. Risk level is quite depends on the machine itself so read the game flow carefully...!

Rules in Parlor

For the comfort of all our guests, we kindly ask for your cooperation.
If you have any questions, please feel free to ask the staff.
SECURITY

Safety and Security

We implement thorough infection prevention measures and security protocols within the premises.
Language support is also available, allowing you to enjoy your gaming experience with peace of mind.

CONTACT